| Learning
Matters
"Learning Matters" is the publication of the Teaching-Learning
Center at Durham Tech.Faculty and staff from Durham Tech contribute
articles and research that promote excellence and effectiveness
in instruction.Our first issue, which was made possible in part
by a grant from the Carl D. Perkins Foundation and the Durham Tech
Foundation, includes articles on collaborative classroom projects,
collaborative testing, discovery-based learning, and the challenges
of preparing North Carolina’s workforce for an increasingly global
economy. For a printed version of "Learning Matters,"
please email a request to Mary
Anne Grabarek. Selected articles are available at this web site.
Volume
3: Fall 2006
Aha!: Timing
and the Facilitation of Student Discovery of Voice in the Story
of America by Tracy M. Constantine
Telling the
Story in Humanities by Bonnie Tilson
Close Description:
a Technique for Teaching and Learning by Elizabeth Penton
Guiding Our
Students in Learning a Real World Mentality by Keri O'Malley
Promotion
of In-group Identification and the Mastery of Critical Thinking
in the Learning College Classroom by Peter Wooldridge and Mary
Anne Grabarek
ACA 111:
A Thoughtful Approach to Student Success by Gabrielle McCutchen
Volume 2: Fall 2003
Facing Reality and
Making Connections by Stacey Whitlow and Kristin Smith
Psychological Implications
of Game Use as an Instructional Method by Peter Wooldridge
Hybrid Classes: Maximizing
Institutional Resources and Student Learning by Thomas Gould
Ten Years of Library Reference
Services: Reflections on the Past and Speculation About the Future
by Julie Humphrey and Mary Jackson
Learning Theory and
Instructional Design by Gregory McLeod
Journaling and Reading:
A Case Study by Robbi Muckinfuss
Volume 1: Spring 2002
Global Stakes: The Challenge
of Preparing North Carolina’s Workforce for the 21st Century
by Phail Wynn, Jr. 
Collaborative Testing:
One Instructor’s Experience by Peter Wooldridge
The Collaborative Project:
Real Writing Across the Curriculum by Thomas Gould
The Use of Games as an Instructional
Method by Gregory McLeod
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